VFX-Invoker

Tuesday, August 20, 2013

Mech Base Mesh

Now for the detail/optimization pass

Posted by Andrew Smallis at 12:02 PM No comments:
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Monday, August 12, 2013

Final Iteration Animation/FX project

This is the final design for the dragon
Completing the Profile view before starting on the front view

Posted by Andrew Smallis at 4:02 PM No comments:
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Tuesday, August 6, 2013

Crab Mech Wip 3

Arm and Leg reconstruction


Posted by Andrew Smallis at 2:47 PM No comments:
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Thursday, August 1, 2013

Final Iterations


Posted by Andrew Smallis at 4:43 PM No comments:
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Blog Archive

  • ►  2016 (2)
    • ►  June (2)
  • ▼  2013 (17)
    • ▼  August (4)
      • Mech Base Mesh
      • Final Iteration Animation/FX project
      • Crab Mech Wip 3
      • Final Iterations
    • ►  July (4)
    • ►  June (1)
    • ►  April (1)
    • ►  March (7)

Who Am I?

Andrew Smallis
Temecula, California, United States
Im a hard Working Visual FX Artist and CG Artist who loves games and wants to be a part of the pipeline in their production ------------------------------ The purpose of this Blog is to provide updates of personal projects designed to demonstrate my understanding and ability to apply Visual FX to a scene/environment/prop.
View my complete profile
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